

Based on a qualitative semi-systematic literature review and knowledge from our research, this paper elaborates on the value of context-based interface prototyping in the AV domain. Contextual factors thus need to be considered in early prototyping stages. In the development of appropriate HMIs that will tackle these challenges, physical and social context play essential roles.

Lastly, we derive theoretical and practical implications from our findings.īefore autonomous vehicles (AVs SAE levels 4 and 5) become broadly available, acceptance challenges such as trust and safety concerns must be overcome. This study is novel in the sense that it extends the theoretical perspective of gamers’ subjective well-being by studying the positive role of peripheral elements and the negative role of core elements of eSports Videogame addiction. The findings indicate that the peripheral dimensions of eSports videogame addiction (i.e., mood modification and salience) positively influence the gamer’s subjective wellbeing, whereas, the core dimensions (i.e., withdrawal and conflict) negatively influence gamers’ subjective well-being. We collected 219 valid responses from eSports gamers and employed Smart-PLS 3.3.2 to examine the relationships between the study variables. It deconstructs the positive effect of the peripheral dimension (high engagement elements) of videogame addiction on gamers’ subjective well-being as well as the negative effect of core dimensions (problematic use) in eSports. This study aims to examine the complex relations between videogame addiction and gamers’ subjective well-being in esports.
